Godot MCP
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| DEBUG | No | Set to "true" to enable detailed server-side debug logging | |
| GODOT_PATH | No | Path to the Godot executable (overrides automatic detection) |
Capabilities
Features and capabilities supported by this server
| Capability | Details |
|---|---|
| tools | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| launch_editorC | Launch Godot editor for a specific project |
| run_projectC | Run the Godot project and capture output |
| get_debug_outputB | Get the current debug output and errors |
| stop_projectB | Stop the currently running Godot project |
| get_godot_versionB | Get the installed Godot version |
| list_projectsC | List Godot projects in a directory |
| get_project_infoC | Retrieve metadata about a Godot project |
| create_sceneC | Create a new Godot scene file |
| add_nodeC | Add a node to an existing scene |
| load_spriteC | Load a sprite into a Sprite2D node |
| export_mesh_libraryC | Export a scene as a MeshLibrary resource |
| save_sceneC | Save changes to a scene file |
| get_uidC | Get the UID for a specific file in a Godot project (for Godot 4.4+) |
| update_project_uidsC | Update UID references in a Godot project by resaving resources (for Godot 4.4+) |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
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