render_sheet
Render frames across a range and tile them into one image to show motion a single frame cannot. Works headless, no viewport needed.
Instructions
Render frames start..end with the OpenGL ROP and tile them into one image.
One image shows motion a single frame cannot: a sim's spread, a camera move. Needs no viewport, so it works in a headless session too. A snapshot of the scene as it is now (unsaved edits included, the session untouched) renders in a separate hython, since a second OpenGL render in one hython crashes on Houdini 22; that hython takes a license seat while it runs. Frames are labelled. Objects (/obj) only, not a LOP stage.
Args: start: First frame. end: Last frame. step: Frame step; at most 64 frames in all. camera: Camera object path. Default: the scene's only camera. resolution: [width, height] of each tile. Default [320, 240]. columns: Tiles per row. Default: about square. output_path: Sheet image path. Default: a new PNG in the temp dir.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| end | Yes | ||
| step | No | ||
| start | Yes | ||
| camera | No | ||
| columns | No | ||
| resolution | No | ||
| output_path | No |