fxhoudinimcp
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TDQS
Scored across 216 tools
The set has several overlapping entry points: create_material vs create_material_network, set_expression vs the oddly named create_vex_expression, capture_screenshot vs render_viewport, and get_scene_info vs get_scene_summary. Detailed descriptions mitigate some confusion, but with 216 tools an agent still faces ambiguous selection in multiple areas.
Names are overwhelmingly snake_case with a verb_noun shape (get_*, set_*, create_*, list_*, delete_*), which is easy to scan. Deviations such as playbar_control, new_scene, undo/redo, and the misleading create_vex_expression name are minor but keep it from perfect consistency.
216 tools is an extreme mismatch for a single MCP surface; even for a broad Houdini automation server this is far beyond the 3-15 well-scoped range. The count creates context bloat and makes tool selection the dominant usability problem, regardless of the quality of individual descriptions.
Coverage is unusually broad: scene/node/parameter management, geometry, USD, materials, simulations, caches, renders, HDAs, TOPs, DOPs, COPs, CHOPs, viewport, shelf tools, and sessions. Some lifecycle gaps remain (e.g., take deletion/rename, direct USD prim removal, material unassignment), but most have workarounds through generic node or LOP tools.