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    TDQS

    B3/5.0

    Scored across 215 tools

    Disambiguation3/5

    The set spans many Houdini contexts and most tools have distinct targets, but the sheer volume creates real overlap: geometry reads (get_geometry_info, get_points, get_prims, get_attrib_values, sample_geometry, get_attrib_stats), USD reads (get_usd_prim, get_usd_attributes, list_usd_prims, find_usd_prims), and parameter tools (set_parameter, set_parameters, set_expression, link_parameters, create_spare_parameter) all sit close together. Descriptions do a good job steering selection with explicit 'prefer X over Y' notes, which keeps it above a 2.

    Naming Consistency4/5

    Names are overwhelmingly consistent verb_noun snake_case (set_keyframe, get_usd_prim, create_lop_node, list_dop_objects), with domain prefixes (usd_, cop_, dop_, top_, hda_) used predictably. Minor deviations like playbar_control, build_network, and bare undo/redo exist but remain readable and predictable.

    Tool Count1/5

    215 tools is far beyond any reasonable single-server surface and well past the 50+ threshold. Even for a domain as broad as Houdini, this forces the agent to navigate an enormous menu where many capabilities are reachable through multiple near-duplicate tools.

    Completeness5/5

    Coverage is essentially exhaustive across Houdini's contexts: node CRUD, parameters, keyframes, USD/Solaris, materials, lights, DOP/COP/CHOP/TOP workflows, HDAs, rendering, viewport capture, documentation search, and session management. Lifecycle operations (create, read, update, delete, cook, verify) are present throughout with no obvious dead ends.

    Maintenance

    ActivityActive
    ResponsivenessSlow