ue_spawn_actor
Spawn an actor of any class at a specified location in the current Unreal Engine level, returning the path to the new actor.
Instructions
Spawn a new actor in the current level at the specified location. Supports any actor class including built-in types (StaticMeshActor, PointLight, etc.) and custom Blueprint actors. Returns the path to the newly created actor.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| label | No | Optional label for the actor | |
| location | Yes | Spawn location | |
| rotation | No | Optional rotation in degrees | |
| className | Yes | Class path of the actor to spawn |