ue_call_function
Invoke any Blueprint-exposed function on a UObject, including actor methods and engine utilities. Check available functions with ue_describe_object before calling.
Instructions
Call a Blueprint-callable function on a UObject. This can invoke any function exposed to Blueprints, including actor methods, engine utilities, and custom Blueprint functions. Use ue_describe_object first to see available functions on an object.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| objectPath | Yes | Full path to the UObject | |
| parameters | No | Function parameters | |
| functionName | Yes | Name of the Blueprint-callable function |