ue_set_property
Set a UObject property by specifying object path and property name. Works for public writable properties, skipping BlueprintSetter ones; use ue_call_function for those.
Instructions
Write a property value on a UObject. Can write any public property that isn't read-only and doesn't have a BlueprintSetter. For properties with setters, use ue_call_function with the setter function instead. Use ue_describe_object to see available properties and their types.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| value | No | New value for the property | |
| objectPath | Yes | Full path to the UObject | |
| propertyName | Yes | Name of the property to write |