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erhansiraci

Unreal Engine MCP Server

by erhansiraci

ue_get_current_level

Retrieve the currently open level's name, path, and world settings directly from Unreal Editor. Get essential level info for automation and context.

Instructions

Get information about the currently open level in the editor, including its name, path, and world settings.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the burden. It clearly signals a read-only operation via 'Get' and enumerates the output fields, but it does not mention edge cases such as behavior when no level is open or the structure of the response. This is adequate but not rich.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence that directly states the purpose and scope without any wasted words. It is concise and well-structured.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple zero-parameter getter with no annotations or output schema, the description sufficiently covers what the tool does and returns. It lacks specifics like error handling or the full breadth of 'world settings', but overall it is complete for its simplicity.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has zero parameters, so the description cannot add meaning beyond the schema. However, it does usefully specify the returned fields (name, path, world settings), which compensates for the lack of an output schema. Baseline 4 applies for zero-parameter tools.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses the specific verb 'Get' with the clearly identified resource 'currently open level' and lists the returned information (name, path, world settings). This distinguishes it from sibling tools like ue_open_level or ue_save_level, which serve different purposes.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides clear context by specifying the tool acts on the currently open level, making it obvious when to use it. It does not explicitly exclude alternatives, but the context is unmistakable for a getter tool.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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