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erhansiraci

Unreal Engine MCP Server

by erhansiraci

ue_focus_viewport

Focus the Unreal Editor viewport on a specified actor or location to navigate large levels quickly.

Instructions

Move the editor viewport to focus on a specific actor or location. Useful for navigating to objects in large levels.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
locationNoLocation to move camera to
actorPathNoActor to focus on
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full responsibility for behavioral disclosure. It omits any details about parameter precedence (what happens if both location and actorPath are provided), error behavior for invalid actor paths, or whether this is an editor-only operation. This leaves significant ambiguity.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is two sentences, front-loaded with the action, and includes only relevant context about large levels. No filler or redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a two-parameter tool with no output schema, the description covers the purpose but lacks details on edge cases and parameter interaction. The tool is relatively simple, but ambiguity about behaviors could mislead the agent.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Both parameters have schema descriptions (100% coverage), so the baseline is 3. The description implicitly maps 'actor' to actorPath and 'location' to location but adds no additional semantics about their relationship or constraints.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool moves the editor viewport to focus on a specific actor or location, using a specific verb ('move') and resource ('viewport'). It distinguishes itself from sibling tools which focus on properties, actors, or level operations.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It provides the context that the tool is useful for navigating large levels, implying when to use it. However, it does not explicitly mention when not to use it or name alternative tools, though no sibling directly overlaps.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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