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set_time

Change the in-game time to any hour, minute, and second using a 24-hour clock. Adjust the game world's daylight cycle for your needs.

Instructions

Set the in-game clock (24h).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
hourYes
minuteNo
secondNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description must disclose behavior. It only states the tool sets the clock but omits important details such as whether changes persist, whether it affects multiplayer, or constraints on hour range (0-23). Minimal transparency.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single concise sentence with no fluff, which is efficient. However, it is under-specified and could benefit from additional context without being verbose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool has 3 parameters and an output schema, the description is too incomplete. It fails to explain return values, constraints, or behavior beyond the basic action, making it insufficient for an agent to use correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters1/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, and the description adds no parameter information. It does not explain that hour is likely 0-23, minute/second are optional with defaults, or any format expectations.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Set' and the resource 'in-game clock (24h)', indicating the tool modifies the game time. It distinguishes from siblings as there is no other time-setting tool, but lacks specificity about the exact function.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives. While there are no direct siblings for setting time, the description does not mention prerequisites or context (e.g., server-side effects, single-player only).

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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