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give_weapon

Equip the player with a specific weapon like a pistol or RPG, with adjustable ammo count.

Instructions

Give the player a weapon: e.g. WEAPON_PISTOL, WEAPON_MINIGUN, WEAPON_RPG, WEAPON_RAILGUN, WEAPON_STICKYBOMB, WEAPON_COMBATMG. "WEAPON_" optional.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
weaponYes
ammoNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must disclose behavioral traits. It only says 'Give the player a weapon', which implies a mutation, but lacks details like whether it replaces existing weapons, requires permissions, or has side effects. Insufficient for an agent to predict consequences.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence with examples, reasonably concise. However, the phrasing 'WEAPON_ optional' is informal and could be clearer. Still, every part adds value.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's simplicity (2 params, no nested objects), the description covers core purpose and parameter format. However, it lacks usage context, prerequisites (e.g., player must exist), and any constraints. An output schema exists but the description doesn't reference it.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, but the description explains the 'weapon' parameter with a naming convention and examples. However, the 'ammo' parameter (with default 9999) is not mentioned at all, leaving its purpose only inferable from schema name. Partial compensation only.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Give' and resource 'the player a weapon', with concrete examples of weapon names and a formatting hint. This distinguishes it from sibling tools which are vastly different (e.g., set_invincible, spawn_vehicle).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit guidance on when or when not to use this tool. The description implies it is for equipping the player with a weapon, but does not mention alternatives or exclusions. Since siblings do not include similar weapon-giving tools, the lack of direction is less penalized but still a gap.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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