wearable_from_mesh
Fits an imported garment, hat, armor, or hair to a Daz figure by copying rigging and morphs, so it moves with poses and body shapes; also re-rigs clothing from another figure generation.
Instructions
Makes an imported garment, hat, armor or hair follow a figure (Daz Transfer Utility): copies the figure's rigging and morphs onto it and fits it, so it moves with poses and shapes. The mesh must already sit on the figure in its default pose. Also re-rigs clothing made for another figure generation.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"item": "<item>",
"figure": "<figure>"
},
"name": "wearable_from_mesh"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| item | Yes | Label of the imported mesh (or of clothing made for another figure). | |
| kind | No | clothing | |
| label | No | Label for the new item. | |
| shape | No | base: modeled around the figure's default shape; current: around its shape now (character morphs dialed in). | base |
| figure | Yes | Label of the figure it should follow. | |
| morphs | No | Copy shape and pose morphs so it follows body changes. | |
| smoothing | No | Add mesh smoothing with collision against the figure. | |
| allow_posed | No | Convert even though the figure is posed. |