node_set
Move, rotate, scale, show or hide, rename, select, and attach (parent) Daz Studio figures, props, cameras, or lights to position and organize scene objects.
Instructions
Moves, rotates, scales, shows/hides, renames, selects or attaches (parents) a figure, prop, camera or light.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"node": "<node>"
},
"name": "node_set"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node | Yes | Node label. | |
| label | No | New label. | |
| scale | No | 1 = 100 %. | |
| parent | No | Attach it to this node (it keeps its place in the world); "" detaches it. | |
| select | No | Select it in Daz. | |
| visible | No | ||
| position | No | [x, y, z] cm (relative to its parent). | |
| relative | No | Add position/rotation to the current values. | |
| rotation | No | [x, y, z] degrees. | |
| parent_bone | No | With parent = a figure: the bone to attach to, e.g. 'r_hand' for a sword, 'head' for a hat. | |
| drop_to_floor | No | Move it so its lowest point touches Y = 0. |