material_set
Set or update material properties on a Daz Studio node or chosen surfaces by applying colors, numbers, booleans, or texture maps to named property labels.
Instructions
Changes material properties, e.g. {"Base Color": "#802020", "Glossy Roughness": 0.3}.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"node": "<node>",
"properties": "<properties>"
},
"name": "material_set"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node | Yes | Node label. | |
| surfaces | No | Surfaces to change; omit for all. | |
| properties | Yes | {property label: value}: number, bool, color [r,g,b] 0..1 or "#rrggbb", option name, or {"map": "/abs/image.png" or null}. |