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unreal-mcp

editor_get_asset_info

Retrieve detailed metadata, including LOD levels, for StaticMesh and SkeletalMesh assets by specifying the asset path. Use to analyze and manage asset properties in Unreal Engine.

Instructions

Get information about an asset, including LOD levels for StaticMesh and SkeletalMesh assets

Example output: [{'name': 'SM_Cube', 'is_valid': True, 'is_u_asset': True, 'is_asset_loaded': True, 'class': 'StaticMesh', 'path': '/Game/Meshes/SM_Cube', 'package': 'SM_Cube', 'package_path': '/Game/Meshes/SM_Cube', 'lod_levels': [{'lod_index': 0, 'num_vertices': 24, 'num_triangles': 12}, {'lod_index': 1, 'num_vertices': 16, 'num_triangles': 8}]}]

Returns asset metadata with LOD information for mesh assets.

Input Schema

NameRequiredDescriptionDefault
asset_pathYes

Input Schema (JSON Schema)

{ "$schema": "http://json-schema.org/draft-07/schema#", "additionalProperties": false, "properties": { "asset_path": { "type": "string" } }, "required": [ "asset_path" ], "type": "object" }

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