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unreal-mcp

editor_delete_object

Remove specific objects or actors from a Unreal Engine world using the MCP server. Confirm deletions with detailed output including actor name, label, class, and location.

Instructions

Delete an object/actor from the world

Example output: {'success': true, 'message': 'Successfully deleted actor: MyCube', 'deleted_actor': {'actor_name': 'StaticMeshActor_1', 'actor_label': 'MyCube', 'class': 'StaticMeshActor', 'location': {'x': 100.0, 'y': 200.0, 'z': 0.0}}}

Returns deletion confirmation with details of the deleted actor.

Input Schema

NameRequiredDescriptionDefault
actor_namesYes

Input Schema (JSON Schema)

{ "$schema": "http://json-schema.org/draft-07/schema#", "additionalProperties": false, "properties": { "actor_names": { "type": "string" } }, "required": [ "actor_names" ], "type": "object" }

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/runreal/unreal-mcp'

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