editor_delete_object
Remove specific objects or actors from a Unreal Engine world using the MCP server. Confirm deletions with detailed output including actor name, label, class, and location.
Instructions
Delete an object/actor from the world
Example output: {'success': true, 'message': 'Successfully deleted actor: MyCube', 'deleted_actor': {'actor_name': 'StaticMeshActor_1', 'actor_label': 'MyCube', 'class': 'StaticMeshActor', 'location': {'x': 100.0, 'y': 200.0, 'z': 0.0}}}
Returns deletion confirmation with details of the deleted actor.
Input Schema
Name | Required | Description | Default |
---|---|---|---|
actor_names | Yes |