blender_create_material
Create PBR materials in Blender using the Principled BSDF shader. Define material properties including base color, metallic, roughness, and emission settings for realistic 3D rendering.
Instructions
Create PBR material with Principled BSDF shader.
Creates material with standard PBR properties. Use Principled BSDF workflow.
Args:
material_name: Material name
base_color (optional): RGBA [r, g, b, a] with 0-1 values
metallic (optional): 0-1, default 0
roughness (optional): 0-1, default 0.5
emission_color (optional): RGBA for emission
emission_strength (optional): Emission intensity
Returns: Success message
Example: { material_name: "RedMetal", base_color: [0.8, 0.1, 0.1, 1], metallic: 1, roughness: 0.2 }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| material_name | Yes | Material name | |
| base_color | No | Base color RGBA [0-1] | |
| metallic | No | Metallic value 0-1 | |
| roughness | No | Roughness value 0-1 | |
| emission_color | No | Emission color RGBA | |
| emission_strength | No | Emission strength |