Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@ClaudeKit Blender MCPCreate a cube at the origin and render the current scene"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Features
šØ 26 Blender Tools: Complete control over Blender from Claude Desktop
š Object Management: Create, modify, transform objects
š¬ Scene Control: Manage scenes, cameras, lighting
š¦ Asset Integration: Import from Poly Haven, Sketchfab, and more
š¼ļø Viewport Control: Take screenshots, render scenes
š§ Material & Texture Management: Full material editing capabilities
š Python Scripting: Execute custom Blender scripts
Installation
Option 1: Global Installation (Production Use)
Option 2: Local Development
Configuration
Step 1: Install Blender Addon
Open Blender
Go to Edit ā Preferences ā Add-ons
Click Install... button
Navigate to and select:
blender-addon/addon.pyEnable the addon by checking the box next to "Blender MCP Server"
The addon will automatically start the WebSocket server when Blender launches.
Step 2: Configure Claude Desktop
The configuration file location varies by OS:
macOS:
~/Library/Application Support/Claude/claude_desktop_config.jsonWindows:
%APPDATA%\Claude\claude_desktop_config.jsonLinux:
~/.config/Claude/claude_desktop_config.json
Configuration for Global Installation
Configuration for Local Development
If using Node Version Manager (fnm, nvm, asdf):
Find your Node.js path:
If Node.js is in system PATH:
Step 3: Restart Claude Desktop
Important: You must completely restart Claude Desktop (not just reload):
Verification
Test the Connection
Open Claude Desktop and try these commands:
Expected Output
You should see 26 tools available:
Core Blender Tools (10):
blender_execute_python: Execute Python code in Blenderblender_create_object: Create objects (cube, sphere, etc.)blender_list_objects: List all objects in sceneblender_modify_object: Modify object propertiesblender_delete_object: Delete objectsblender_get_scene_info: Get scene informationblender_render_scene: Render the current sceneblender_save_file: Save .blend fileblender_take_screenshot: Capture viewportblender_import_file: Import 3D files
Asset Integration Tools (16):
polyhaven_search_assets: Search Poly Haven librarypolyhaven_get_asset_info: Get asset detailspolyhaven_download_asset: Download assetsAnd more...
Troubleshooting
Error: spawn node ENOENT
Problem: Claude Desktop cannot find the node command.
Solution: Use absolute path to Node.js in your config.
Why this happens:
Claude Desktop runs with its own PATH environment
Node version managers (fnm, nvm, asdf) modify shell PATH
Claude Desktop's PATH doesn't include these custom paths
Solution: Use absolute path to bypass PATH lookup
MCP Server Not Connecting
1. Check Claude Desktop logs:
2. Verify Blender addon is running:
Open Blender ā Window ā Toggle System Console
Look for: "BlenderMCP server started on localhost:9876"
3. Test MCP server manually:
JSON Configuration Errors
Validate your config file:
Common mistakes:
Missing commas between entries
Trailing commas at end of objects/arrays
Incorrect quote types (use
"not')Missing closing brackets
Blender Connection Timeout
Check Blender addon status:
Blender ā Edit ā Preferences ā Add-ons
Search for "MCP"
Ensure checkbox is checked
Check console for errors
Firewall issues:
Ensure localhost connections are allowed
Default port: 9876
Protocol: TCP Socket
Module Not Found Errors
For local development:
Check Node.js version:
Development
Project Structure
Development Workflow
Running Tests
Available Tools
Core Blender Operations
Object Management: Create, modify, delete, transform objects
Scene Control: Manage scenes, cameras, lighting
Viewport: Take screenshots, change view angles
Rendering: Render images and animations
File I/O: Import/export various 3D formats
Asset Integration
Poly Haven: Search and download HDRIs, textures, models
Sketchfab: Browse and import models
External Sources: Custom asset sources
Advanced Features
Material Editing: Create and modify materials
Texture Management: Apply and manage textures
Python Scripting: Execute custom Blender scripts
Batch Operations: Process multiple objects
Requirements
Node.js: >= 18.0.0
Blender: >= 3.0 (tested with 3.6+)
Claude Desktop: Latest version
OS: macOS, Windows, or Linux
Tips for End Users
Best Practices
Always start Blender before using Claude Desktop
Keep Blender console open to see real-time feedback
Save your work frequently - use "save the Blender file"
Use descriptive names for objects to make them easy to reference
Start with simple commands to verify connection
Example Workflows
Creating a scene:
Working with materials:
Asset integration:
Support
Getting Help
Documentation: Check
/docsfolder for detailed guidesIssues: Report bugs on GitHub Issues
Logs: Always check Claude Desktop logs first
Reporting Bugs
Include:
Claude Desktop version
Node.js version (
node --version)Blender version
OS and version
Config file content (remove sensitive data)
Error logs from Claude Desktop
Blender console output
Contributing
Contributions are welcome! Please:
Fork the repository
Create a feature branch
Make your changes
Add tests if applicable
Submit a pull request
License
MIT License - See LICENSE file for details
Acknowledgments
Built with Model Context Protocol
Integrates with Poly Haven
Powered by Blender
Made with ā¤ļø by ClaudeKit Team