travel_to_location
Move a party to a point of interest on the world map, automatically discovering it if needed and optionally entering its entrance room.
Instructions
Move a party to a POI on the world map. Combines move_party + discover_poi + enter_room.
TOKEN SAVINGS: ~70% vs separate calls (3 tools → 1)
WHAT THIS TOOL DOES:
Moves party to POI coordinates on world map
Auto-discovers the POI if not yet discovered (with perception check if DC set)
Optionally enters the POI's entrance room if it has a network
Example - Travel to known location: { "partyId": "party-1", "poiId": "poi-tavern-1" }
Example - Travel and auto-enter dungeon: { "partyId": "party-1", "poiId": "poi-dungeon-1", "enterLocation": true }
Example - Travel with discovery bypass: { "partyId": "party-1", "poiId": "poi-hidden-temple", "autoDiscover": true }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| partyId | Yes | Party ID to move | |
| poiId | Yes | POI ID destination | |
| enterLocation | No | If true and POI has a room network, move party leader into entrance room | |
| autoDiscover | No | If true, skip perception check for undiscovered POIs | |
| discoveringCharacterId | No | Character making discovery check (defaults to party leader) | |
| sessionId | No |