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travel_to_location

Move a party to a point of interest on the world map, automatically discovering it if needed and optionally entering its entrance room.

Instructions

Move a party to a POI on the world map. Combines move_party + discover_poi + enter_room.

TOKEN SAVINGS: ~70% vs separate calls (3 tools → 1)

WHAT THIS TOOL DOES:

  1. Moves party to POI coordinates on world map

  2. Auto-discovers the POI if not yet discovered (with perception check if DC set)

  3. Optionally enters the POI's entrance room if it has a network

Example - Travel to known location: { "partyId": "party-1", "poiId": "poi-tavern-1" }

Example - Travel and auto-enter dungeon: { "partyId": "party-1", "poiId": "poi-dungeon-1", "enterLocation": true }

Example - Travel with discovery bypass: { "partyId": "party-1", "poiId": "poi-hidden-temple", "autoDiscover": true }

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
partyIdYesParty ID to move
poiIdYesPOI ID destination
enterLocationNoIf true and POI has a room network, move party leader into entrance room
autoDiscoverNoIf true, skip perception check for undiscovered POIs
discoveringCharacterIdNoCharacter making discovery check (defaults to party leader)
sessionIdNo

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