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steal_item

Record theft events in RPG sessions to track stolen items, create provenance records, and trigger in-game consequences like guard searches and NPC reactions.

Instructions

Record a theft event. Marks an item as stolen from one character and creates a "hot" theft record.

The theft creates a provenance record that:

  • Can be detected by the original owner

  • May trigger guard searches

  • Affects NPC disposition if detected

  • Heat decays over time (burning → hot → warm → cool → cold)

Example: { "thiefId": "rogue-1", "victimId": "merchant-1", "itemId": "ruby-necklace", "witnesses": ["guard-1"], "locationId": "marketplace" }

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
thiefIdYesCharacter performing the theft
victimIdYesCharacter being stolen from
itemIdYesItem being stolen
witnessesNoNPCs who witnessed the theft
locationIdNoWhere the theft occurred
sessionIdNo

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