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generate_room_node

Create persistent RPG rooms with immutable descriptions, biome contexts, and environmental effects. Connect rooms through directional exits to build cohesive game worlds.

Instructions

Create a persistent room with immutable description. Optionally links to previous room.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYesName of the room (e.g., "The Dragon's Rest Tavern")
baseDescriptionYesDetailed description of the room (immutable once created)
biomeContextYesBiome/environment type
atmosphericsNoEnvironmental effects in this room
previousNodeIdNoIf specified, creates an exit FROM this room TO the new room
directionNoDirection of the exit from previousNodeId to the new room
sessionIdNo

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