generate_room_node
Create persistent RPG rooms with immutable descriptions, biome contexts, and environmental effects. Connect rooms through directional exits to build cohesive game worlds.
Instructions
Create a persistent room with immutable description. Optionally links to previous room.
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Name of the room (e.g., "The Dragon's Rest Tavern") | |
| baseDescription | Yes | Detailed description of the room (immutable once created) | |
| biomeContext | Yes | Biome/environment type | |
| atmospherics | No | Environmental effects in this room | |
| previousNodeId | No | If specified, creates an exit FROM this room TO the new room | |
| direction | No | Direction of the exit from previousNodeId to the new room | |
| sessionId | No |