look_at_surroundings
Observe your environment in RPG sessions by retrieving room details, exits, and entities while accounting for visibility factors like darkness and fog.
Instructions
Get filtered room description accounting for darkness, fog, and perception. Returns exits and entities.
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| observerId | Yes | ID of the character observing their surroundings | |
| sessionId | No |