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execute_combat_action

Execute combat actions like attack, heal, move, or cast spells in RPG encounters to resolve turn-based battles with structured mechanics.

Instructions

Execute a combat action (attack, heal, move, cast_spell, etc.).

Examples: { "action": "attack", "actorId": "hero-1", "targetId": "goblin-1", "attackBonus": 5, "dc": 12, "damage": 6 }

{ "action": "heal", "actorId": "cleric-1", "targetId": "hero-1", "amount": 8 }

{ "action": "move", "actorId": "hero-1", "targetPosition": { "x": 5, "y": 3 } }

{ "action": "disengage", "actorId": "hero-1" }

{ "action": "cast_spell", "actorId": "wizard-1", "spellName": "Fireball", "targetId": "goblin-1", "slotLevel": 3 }

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
encounterIdYesThe ID of the encounter
actionYes
actorIdYes
targetIdNoTarget ID for attack/heal/cast_spell actions
attackBonusNo
dcNo
damageNo
damageTypeNoHIGH-002: Damage type (e.g., "fire", "cold", "slashing") for resistance calculation
amountNo
targetPositionNoCRIT-003: Target position for move action
spellNameNoCRIT-006: Name of the spell to cast (must exist in spell database)
slotLevelNoCRIT-006: Spell slot level to use (for upcasting)
sessionIdNo

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