create_aura
Create aura effects for characters in tabletop RPG sessions. Define radius, triggers, and effects like damage or buffs to apply to allies or enemies within range.
Instructions
Create a new aura effect centered on a character (e.g., Spirit Guardians, Aura of Protection). Auras move with their owner and affect targets within radius. Optionally requires concentration.
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ownerId | Yes | The ID of the character creating the aura | |
| spellName | Yes | Name of the spell or ability creating the aura | |
| spellLevel | Yes | Spell level (0-9) | |
| radius | Yes | Radius in feet (e.g., 15 for Spirit Guardians) | |
| affectsAllies | No | Whether the aura affects allied creatures | |
| affectsEnemies | No | Whether the aura affects enemy creatures | |
| affectsSelf | No | Whether the aura affects the caster | |
| effects | Yes | Array of effects the aura applies | |
| currentRound | Yes | Current combat round number | |
| maxDuration | No | Maximum duration in rounds (omit for indefinite) | |
| requiresConcentration | No | Whether the aura requires concentration | |
| sessionId | No |