set_victory_goal
Locks in a chosen victory path early so turn briefings track the goal and flag actions that drift from it.
Instructions
Lock in the victory path for this game. Do this once, early.
After locking, every turn's briefing shows the goal, and deterministic
deviation checks will call out actions that drift from it (e.g. building
armies while pursuing a science victory with no threats around).
Args:
victory_type: SCIENCE, CULTURE, RELIGION, or DOMINATION
reason: Why this path fits this civ/map (shown in briefings)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| reason | Yes | ||
| victory_type | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |