get_wonder_advisor
Rank valid wonder placement tiles by displacement cost and show terrain, resources, and improvements that would be removed. Provide city ID and wonder name to get placement guidance.
Instructions
Show best tiles to place a wonder with displacement cost analysis.
Args:
city_id: City ID (from get_cities output)
wonder_name: Wonder building type, e.g. BUILDING_CHICHEN_ITZA, BUILDING_ORSZAGHAZ
Returns valid placement tiles ranked by displacement cost (lowest = best):
tiles with no improvements or resources are preferred over productive tiles.
Also shows terrain, feature, river/coastal status, and any resources/improvements
that would be removed by placing the wonder there.
Use set_city_production with target_x/target_y to build the wonder.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| city_id | Yes | ||
| wonder_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |