set_research_queue
Plan a tech or civic research route in advance so empty research slots auto-advance at end_turn. Queue items only consume when the slot is idle, and manual research still takes priority.
Instructions
Plan a research route once — end_turn auto-advances it on completion.
Args:
items: Comma-separated type names in order, e.g.
"TECH_NUCLEAR_FISSION,TECH_LASERS,TECH_NUCLEAR_FUSION".
Empty string shows the current queues without changing them.
"clear" empties the queue for the given category.
category: "tech" or "civic" (default: tech)
The queue is a fallback, not a lock: it is only consumed when the
current research/civic slot is EMPTY at end_turn time, so a manual
set_research always wins. A queue item the engine rejects pauses the
queue with a visible event. Persisted per game — survives restarts.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| items | No | ||
| category | No | tech |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |