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524,225 tools. Updated 2026-09-06 14:34

"Gamemaker" matching MCP tools:

  • Create a new GameMaker YYP project at a specified directory by providing the project name and absolute path.
    MIT
  • Compile GameMaker projects using the real Igor build tool to catch GML errors like duplicate functions and syntax issues, briefly launching the game to verify.
    MIT
  • Scan a GameMaker project for dangling references, orphaned resources, missing registrations, and mismatched metadata to verify it is safe to open.
    MIT
  • Edit a sprite's origin coordinates, collision mask type, and bounding box dimensions in a GameMaker project.
    MIT
  • Get detailed JSON data for a single GameMaker entity (sprite, sound, room, etc.) from a data file. Returns all properties for the specified type.
    MIT
  • Retrieve dimensions, persistence, layers, and every placed instance with its position for any GameMaker room.
    MIT

Matching MCP Servers

  • Retrieve overview metadata from a GameMaker data file, including project name, GM version, YYC flag, and resource counts, in JSON format.
    MIT
  • Retrieve all assets used in a GameMaker room—sprites, objects, code entries, and layer summary—in one call, eliminating multiple round-trips.
    MIT
  • Determine whether a world coordinate lies on a real tile in a GameMaker room, returning the connected tile region if occupied. Confirms a point is inside tile-drawn geometry, not just instance-free.
    MIT
  • List entities from GameMaker data files by type. Returns JSON array with index, name, and properties for sprites, sounds, scripts, rooms, and more.
    MIT
  • Export a single GameMaker entity from a data file to disk. Supports sprites as PNG, sounds as OGG/WAV, code as decompiled GML, and textures as PNG.
    MIT
  • List resource names by type from a GameMaker project file. Specify the project directory and optionally filter by resource kind.
    MIT
  • Create a plain-text note document in a GameMaker project and register it for project documentation.
    MIT
  • Retrieve the content of a specific note in a GameMaker project. Provide the project directory and note name to access its content.
    MIT
  • Retrieve detailed information about a GameMaker object, including its sprite, parent, physics properties, and full event list with human-readable names.
    MIT
  • Search GameMaker data files for entities by name pattern using case-insensitive substring matching, returning a JSON array with type, index, and name of each match.
    MIT
  • Rearrange room order by moving a specified room immediately before or after a target room in your GameMaker project.
    MIT
  • Decompile GameMaker code entries from a data file to recover readable GML source. Use it when you need to inspect or restore game logic from compiled data.
    MIT
  • Creates a new texture group in a GameMaker project, supplementing the default auto-provisioned group for sprites and fonts.
    MIT
  • List resource names from a GameMaker project's YYP file by type, such as scripts, objects, or sprites. Get a quick inventory of available resources for development or analysis.
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