Provides programmatic access to GameMaker Language (GML) documentation through MCP tools for function lookup, documentation search, and comprehensive coding guidance. Includes built-in GameMaker documentation with no additional setup required.
MCP server for reading and exporting GameMaker data files via UndertaleModCli. Enables entity listing, decompilation, and export through clean JSON output.
Enables AI-assisted GameMaker project development in Cursor IDE, allowing users to create projects, add scripts, objects, and sprites using natural language.
Enables AI assistants to create and edit GameMaker projects, including scripts, objects, rooms, sprites, and sounds, with support for project validation and compilation.
Enables AI agents to create style-locked game projects and generate sprites, animations, tiles, maps, music, 3D models, and VFX, then export engine-ready packages for Godot, Phaser, Unity, GameMaker, or RPG Maker MZ.
Enables AI assistants to create and manage GameMaker Studio 2 project resources — scripts, objects, events, rooms, PNG sprites, PCM WAV sounds, GLSL ES shaders and virtual groups — through local stdio tools. Every change can be previewed with dry runs, checked for conflicts, and undone via transaction backups.
Enables automated game development by orchestrating multi-agent teams (design, programming, 2D/3D art, supervision, QA) through LangGraph and an MCP gateway that drives Blender, Krita, Godot, and Git to produce runnable game builds.
An MCP server that parses GameMaker Studio 2 projects, providing developers and AI agents with quick access to project structure, GML code, and asset metadata.