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nicklesimba

gm-forge-mcp

by nicklesimba

create_project

Create a new GameMaker YYP project at a specified directory by providing the project name and absolute path.

Instructions

Create a new GameMaker YYP project at the specified directory if it does not exist

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYesProject name for the YYP
projectDirYesAbsolute path to the GameMaker project directory
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries full burden. It states the creation happens conditionally ('if it does not exist'), but does not disclose what happens if the directory already exists (error, overwrite, skip) or any side effects like file modifications. Basic behavior is conveyed but not comprehensive.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single efficient sentence that conveys the core operation without unnecessary words. Every part earns its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

There is no output schema, and the description omits any mention of return values, success indicators, or error handling. For a creation tool, the user needs to know what the tool returns (e.g., project path) and how it behaves on failure. This is a significant gap.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the schema already documents both parameters. The description adds no additional meaning beyond 'specified directory' and 'Project name'—it does not elaborate on format, validation, or constraints beyond what the schema provides.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the specific action ('Create'), the resource ('GameMaker YYP project'), and the condition ('if it does not exist'). It distinguishes from sibling tools like compile_project or list_resources, all of which have different purposes.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit guidance on when to use this tool versus alternatives. The description implies a pre-check for directory existence but provides no context about prerequisites or scenarios where other tools are preferred.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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