gm-forge-mcp
Related Servers
Alternatives to gm-forge-mcp
No user-submitted related servers found.
Related Servers
- AlicenseNot gradedqualityBmaintenanceEnables AI agents to edit GameMaker projects, compile with GameMaker's own toolchain, and live-connect to a running game to inspect and steer it.MIT
- FlicenseAqualityFmaintenanceEnables AI-assisted GameMaker project development in Cursor IDE, allowing users to create projects, add scripts, objects, and sprites using natural language.511-
- AlicenseNot gradedqualityDmaintenanceEnables creation, validation, and manipulation of Game Boy Studio projects through the Model Context Protocol, allowing AI agents to generate game assets, scenes, and actors.88 npm19MIT
- AlicenseCqualityDmaintenanceEnables AI assistants to interact with and manipulate Godot game engine projects, including creating projects, launching editor, managing scenes and nodes.12396 npm1MIT

Sprixen MCP serverofficial
AlicenseNot gradedqualityCmaintenanceEnables AI agents to create style-locked game projects and generate sprites, animations, tiles, maps, music, 3D models, and VFX, then export engine-ready packages for Godot, Phaser, Unity, GameMaker, or RPG Maker MZ.MIT- AlicenseBqualityCmaintenanceEnables AI-assisted Godot 4.x game development within a secure sandbox, covering project management, file operations, asset discovery, GDScript generation, and optional runtime execution.4029 PyPI1MIT
TDQS
Scored across 15 tools
Each tool targets a distinct resource or action: separate info tools for notes, objects, rooms, sprites; distinct operations for editing, compiling, listing, creating, reordering, and linting. No two tools have overlapping purposes.
Naming uses a verb_noun pattern but with varied verbs (get, edit, compile, add, reorder, move, find, lint). While readable, the lack of a single consistent prefix style (e.g., all get_ or all add_) creates minor confusion.
With 15 tools, the set covers project creation, resource management, information retrieval, and validation. Slightly on the higher side but well-scoped for a GameMaker development assistant.
Covers creation, reading, updating (limited), and validation. Missing delete/removal tools and note/object editing capabilities. Agents can perform core workflows but may encounter dead ends when needing to modify certain resources.