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nicklesimba

gm-forge-mcp

by nicklesimba

add_texture_group

Creates a new texture group in a GameMaker project, supplementing the default auto-provisioned group for sprites and fonts.

Instructions

Create a new, additional texture group in the project (beyond the default one auto-provisioned for sprites/fonts)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
groupNameYesName of the new texture group to create
projectDirYesAbsolute path to the GameMaker project directory
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries full burden. It reveals the tool creates an additional group beyond the default, but omits side effects, authorization needs, or impact on existing groups. Minimal behavioral context.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence that is direct and efficient. Every word serves the purpose, no filler or redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a creation tool with no annotations, output schema, or additional context, the description is minimal. It lacks details about return values, default behavior, prerequisites, or side effects. Incomplete for an agent to use confidently.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so description does not need to add much. The description does not reference or elaborate on the parameters, providing no added value beyond the schema. Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly specifies the action ('Create') and resource ('texture group'), and distinguishes it from the default group. It's a specific verb+resource pair that differentiates from sibling tools like get_note_info or compile_project.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies the tool is for creating additional texture groups beyond the default, but does not provide explicit when-to-use or when-not-to-use guidance, nor does it compare with alternative creation tools like add_script.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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