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nicklesimba

gm-forge-mcp

by nicklesimba

add_note

Create a plain-text note document in a GameMaker project and register it for project documentation.

Instructions

Create a new Notes resource (plain-text project documentation, never compiled into the game) and register it in the project

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
contentNoPlain-text content of the note
noteNameYesName of the note to create
projectDirYesAbsolute path to the GameMaker project directory
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must carry full behavioral burden. It mentions 'register it in the project' implying side effects, but does not disclose what happens if the note name already exists, whether permissions are required, or any other behavioral details.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence that is concise and front-loaded with the action. It includes a parenthetical clarifying the nature of the note. Avoids redundancy and unnecessary words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool has 3 parameters, no output schema, and no annotations, the description covers the purpose but lacks details on return value, error handling, prerequisites, or behavior when inputs are invalid. It is adequate but minimal.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so baseline is 3. The description adds minimal extra meaning beyond what the schema already provides for parameters like content, noteName, and projectDir. It does not elaborate on format, constraints, or relationships.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Create', specifies the resource 'Notes resource', clarifies it's 'plain-text project documentation, never compiled into the game', and distinguishes it from siblings like add_script. It is specific and unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage for adding notes to a project but provides no explicit guidance on when to use it versus alternatives (e.g., add_script), or when not to use it. No exclusions or prerequisites are mentioned.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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