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nicklesimba

gm-forge-mcp

by nicklesimba

find_tile_region

Determine whether a world coordinate lies on a real tile in a GameMaker room, returning the connected tile region if occupied. Confirms a point is inside tile-drawn geometry, not just instance-free.

Instructions

Check whether a world point in a room sits on a real tile, decoding GameMaker's compressed tile layer data (invisible to get_room_info's instance list). If occupied, reports the connected region of tiles it belongs to -- use this to confirm a spot is actually inside tile-drawn geometry (a building, a floor) before placing something there, not just clear of instances.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
xYesWorld X coordinate to query
yYesWorld Y coordinate to query
roomNameYesName of the room to inspect
projectDirYesAbsolute path to the GameMaker project directory
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Without annotations, the description carries the full burden. It discloses the tool decodes compressed tile data and reports regions, but lacks details on permissions, side effects, or output specifics. Adequate but not thorough.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is three sentences, front-loaded with the primary purpose, followed by technical context and usage guidance. No unnecessary words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with no output schema, the description omits details about the output format (e.g., what the region data looks like). It also lacks mention of error handling or edge cases. Reasonably complete for a simple query, but could be better.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with clear parameter descriptions. The description does not add significant new meaning beyond what the schema already provides. Baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool checks if a world point is on a real tile and reports the connected tile region. It distinguishes from instance lists subtly, making the purpose specific and unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description advises using this tool to confirm a spot is inside tile-drawn geometry before placing something, contrasting with instance checks. It provides clear context but does not explicitly exclude other tools or list alternatives.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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