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    A CLI tool that sets up a Model Control Protocol server and deploys it to Cloudflare Workers, allowing you to quickly create custom tools for your Cursor Agent just by writing TypeScript functions.
    15 npm
    17
    MIT
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    Enables AI agents to create, edit, and run Godot 4.5+ games by providing tools for project scaffolding, scene manipulation, and engine interaction. It supports full game development workflows including node editing, script attachment, and project execution with debugging capabilities.
    24
    5
    MIT
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    An MCP server that enables AI agents to interact with the Godot game engine by launching the editor, running projects, capturing debug output, and managing scenes and resources. It provides tools for project analysis, scene creation, and execution control to help agents understand and debug Godot projects in real-time.
    14
    MIT
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    A Model Context Protocol server that enables AI assistants to interact with the Godot game engine, allowing them to launch the editor, run projects, capture debug output, and control project execution.
    14
    182 npm
    6,402
    MIT
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    A dynamic service that creates and manages Model Context Protocol (MCP) servers, allowing users to spawn, customize, and control multiple MCP servers as child processes.
    5
    18 npm
    98
    MIT
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    Enables AI assistants to automate the Godot Engine editor, including scene authoring, node transforms, tilemap editing, animation, shaders, and live GDScript execution via MCP.
    100
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    MIT
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    Model Context Protocol server for Godot Engine providing 279 tools across 26 categories for AI assistants to read, inspect, and modify Godot projects via stdio transport.
    100
    1,102 npm
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    AGPL 3.0
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    Provides AI assistants with full control over the Godot game engine through 157 operations including scene manipulation, runtime code execution, input simulation, and project management.
    19
    86 npm
    MIT
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    MCP bridge between an AI assistant and the Godot editor, enabling control via 6 tools (call methods, run GDScript, screenshots, etc.) over WebSocket.
    10
    17 npm
    3
    MIT
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    An MCP server that lets AI coding agents work on Godot 4 projects, including reading and editing scenes, writing and validating GDScript, running the game, and capturing screenshots.
    25
    27 npm
    MIT
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    Enables AI agents to launch the Godot editor, run and stop projects, capture debug output, inspect project details, and manage scenes and nodes through the Model Context Protocol.
    65
    157 npm
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    A comprehensive MCP server that gives AI assistants full control over the Godot game engine, providing 149 tools for runtime code execution, scene manipulation, physics, audio, animation, networking, and more.
    154
    86 npm
    MIT
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    Enables AI assistants to interact with Godot game projects through real-time error detection, automated testing, code analysis, and safe git-based patching. Provides comprehensive project context and development workflow automation for Godot developers.
    MIT
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    An enhanced dynamic MCP server management service that creates, runs, and manages Model Context Protocol servers with multi-language support and strict parameter validation.
    MIT
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    Provides a comprehensive integration between LLMs and the Godot Engine, enabling AI assistants to intelligently manipulate project files, scripts, and the live editor. It supports advanced workflows including version-aware documentation querying, automated E2E game testing, and real-time visual context capture.
    9 npm
    26
    MIT
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    An open-source MCP server that gives AI assistants comprehensive tools to read, write, run, and verify Godot projects, featuring a three-layer architecture (headless, editor, game bridge) with systematic security protections.
    26
    659 npm
    103
    MIT
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    Turn the AI you already use into a game studio. Describe a game and Claude or Cursor builds it as a real 3D browser game: playable immediately, hosted on its own link, shareable with anyone. No engine, no build step, no code knowledge, nothing to export. Your AI ships the whole thing: it pulls free 3D assets, rigs characters, and playtests its own build until the game works. Free to start.
    MIT
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    Enables full control of the Godot engine from any MCP client through three layers: headless project, scene, script, settings and export operations, live editor edits that remain undoable, and inspection of a running game with input injection, frame-stepped digests and screenshots. Each layer also exposes an arbitrary-GDScript escape hatch so unanticipated tasks can still be performed.
    MIT
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    Enables an MCP-compatible AI client to author Blender Python, run Blender, import the resulting asset into Unity with materials and a prefab, place it in the active scene, verify the import, and revise the same asset using stable IDs.
    69
    2
    MIT