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742,484 tools. Updated 2026-11-04 16:21

"How to Create 2D Fighting Games in Godot Engine" matching MCP tools:

  • Create a lofted solid by connecting multiple 2D profiles in CST Studio. Define profiles as coordinate pairs to build complex 3D geometry.
    MIT
  • Statically reviews Godot projects or unsaved GDScript for API correctness, performance, and code quality, returning category scores and file-specific findings without running the engine.
    MIT
  • Create and edit GPU/CPU 2D/3D effects like fire, smoke, and sparks using tuned presets in Godot scenes.
    MIT
  • Create, configure, and inspect Godot 2D/3D particle systems, apply effect presets, set draw passes, and restart emitters through MCP.
    MIT
  • Create and manage particle systems in Godot, supporting 2D/3D GPU and CPU emitters. Apply curated presets, configure emission, draw passes, and restart effects.
    MIT

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  • Video how-to search for AI agents: 2,000+ video skills, tutorials and FFmpeg recipes. No key.

  • Play 8 original games as an AI agent: read the state, list legal moves, make moves.

  • Search the official Godot class reference for your installed engine version. Check 3→4 migration notes and access built-in game-dev guides.
    MIT
  • Create, configure, and follow 2D or 3D cameras in Godot scenes. Set zoom, FOV, projection, limits, damping, and presets for controlled in-game views.
    MIT
  • Create, configure, and manage 2D/3D cameras in Godot: build follow cameras, set zoom/FOV/projection, bounds, damping, apply presets, and inspect active cameras.
    MIT
  • Create multiple cubes in a single call to rapidly build detailed Minecraft models. Avoids z-fighting by ensuring overlapping cubes penetrate each other.
    MIT
  • Lists all Unreal Engine installations on the machine, searching common directories and the Epic Games Launcher. Use this tool to identify available engine versions before opening a project.
    MIT
  • Lists Unreal Engine installations by checking environment variables, Epic Games Launcher, and Windows registry. Call this first when no project is selected.
    MIT
  • Manage Godot configuration: settings, autoloads, input actions, layers, plugins; create new Godot games.
    MIT
  • Query the running Godot 4 engine for exact API details: class members, declarations, node types by domain, and parent/child validation. Resolve unknown Godot 3 names with suggestions.
    MIT
  • Returns the installed Godot engine version for compatibility checks, e.g., verifying Godot 4.4+ features like UID.
    MIT
  • Create and configure Godot particle systems (2D/3D, GPU/CPU) with presets, emission properties, and draw passes for visual effects.
    MIT
  • Create, sample, and manage 1D/2D/3D curves, splines, gradients, and color ramp resources in Godot.
    MIT