scene-create
Create a new Godot scene file with a specified root node type for building game levels, UI screens, or reusable components. The scene is saved automatically.
Instructions
[compact alias of create_scene] Creates a new Godot scene file (.tscn) with a specified root node type. Use to start building new game levels, UI screens, or reusable components. The scene is saved automatically after creation.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| projectPath | Yes | Absolute path to project directory containing project.godot. Use the same path across all tool calls in a workflow. | |
| scenePath | Yes | Path for new scene file relative to project (e.g., "scenes/Player.tscn", "levels/Level1.tscn") | |
| rootNodeType | No | Godot node class for root (e.g., "Node2D" for 2D games, "Node3D" for 3D, "Control" for UI). Default: "Node" |