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export-run

Export a Godot project to a distributable game executable using a preset and output path. Build release or debug versions.

Instructions

[compact alias of export_project] Exports the project to a distributable format. Use to build final game executables. Requires export templates installed.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesAbsolute path to project directory containing project.godot. Use the same path across all tool calls in a workflow.
presetYesExport preset name from export_presets.cfg (e.g., "Windows Desktop", "Linux/X11")
outputPathYesDestination path for exported file (e.g., "builds/game.exe", "builds/game.x86_64")
debugNoIf true, exports debug build. Default: false (release)
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden. It notes a prerequisite but does not disclose behaviors like error handling on missing templates, potential overwrites, or output characteristics. Progress, but gaps remain.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is extremely concise with two sentences, front-loading the alias information. Every sentence adds value without redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no output schema and 100% parameter coverage, the description adequately covers the main purpose and prerequisite. It lacks details on error scenarios or output behavior, but overall is sufficient for a straightforward export tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the description adds minimal extra meaning beyond what the schema provides. It does not elaborate on parameter usage or constraints beyond the schema descriptions.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it exports the project to a distributable format to build final executables, with a specific verb and resource. It distinguishes itself from sibling tools like editor-run by focusing on distribution-ready builds.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description explicitly says to use for building final game executables and mentions a prerequisite (export templates installed). However, it does not provide alternatives or when not to use, though the sibling list implies other tools like export-presets for management.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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