editor-run
Launch a Godot project in a new window to test gameplay or verify script behavior. Captures output for debugging.
Instructions
[compact alias of run_project] Launches a Godot project in a new window and captures output. Use to test gameplay or verify script behavior. Runs until stop_project is called. Use get_debug_output to retrieve logs.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| projectPath | Yes | Absolute path to project directory containing project.godot. Use the same path across all tool calls in a workflow. | |
| scene | No | Optional: specific scene to run (e.g., "scenes/TestLevel.tscn"). If omitted, runs main scene from project settings. |