Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries full burden for behavioral disclosure. It mentions the goal can be placed 'on edge/wall', which adds some context about placement constraints. However, it doesn't address important behavioral aspects like whether this overwrites existing goals, requires specific permissions, affects game state validation, or has any side effects on other level elements.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.