remove_pressure_plate
Remove pressure plates from Ice Puzzle levels to adjust puzzle mechanics and difficulty.
Instructions
Remove the pressure plate
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Remove pressure plates from Ice Puzzle levels to adjust puzzle mechanics and difficulty.
Remove the pressure plate
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries full burden for behavioral disclosure. 'Remove' implies a destructive mutation, but the description doesn't specify whether this is reversible (e.g., via undo), what permissions are required, or what happens to game state. For a mutation tool with zero annotation coverage, this is completely inadequate.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, efficient sentence with zero wasted words. It's appropriately sized for a simple tool and front-loads the core action. Every word earns its place, making it easy to parse quickly.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given this is a mutation tool with no annotations and no output schema, the description is insufficient. It doesn't explain what 'pressure plate' means in this game, what removal does to level state, whether changes are saved automatically, or what the tool returns. For a tile-editing operation in a level design context, more context is needed.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has 0 parameters with 100% schema description coverage, so the schema already fully documents the input interface. The description doesn't need to explain parameters, and it correctly doesn't mention any. A baseline of 4 is appropriate for zero-parameter tools where the schema handles documentation.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description 'Remove the pressure plate' is a tautology that restates the tool name without adding meaningful context. While it specifies the resource ('pressure plate'), it doesn't explain what a pressure plate is in this game context or what removal entails. It distinguishes from siblings like 'remove_tile' or 'remove_barrier' only by naming a different tile type.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided about when to use this tool versus alternatives. The description doesn't mention prerequisites (e.g., whether a pressure plate must exist), constraints, or relationships to sibling tools like 'set_pressure_plate' or other tile removal tools. The agent must infer usage from the name alone.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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