Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries full burden for behavioral disclosure. 'Restore' implies a mutation operation that changes state, but the description doesn't specify what gets restored (e.g., level configuration, game state), whether it requires specific conditions, what happens to unsaved changes, or what the expected outcome looks like. This leaves significant behavioral gaps.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.