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vehemont

Stardew Save MCP

by vehemont

monster_goals

View Adventurer's Guild eradication goals showing current kills, targets, and rewards for each monster category from your Stardew Valley save.

Instructions

Adventurer's Guild eradication goals: kills vs target + reward per category.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
save_pathNoPath to a save file OR a save folder (e.g. .../Saves/Farm_123 or .../Saves/Farm_123/Farm_123). Leave empty to use the save configured at server startup (--save/--save-dir or SDV_SAVE_PATH/SDV_SAVE_DIR). The server never auto-discovers saves; one must be configured or passed explicitly.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries full burden. It does not disclose whether the tool is read-only, requires a specific save state, or has side effects. This is insufficient for a simple retrieval tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

One sentence, no unnecessary words. Every word is functional.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no output schema, the description explains the return content (kills vs target, reward per category). However, it does not indicate the format (list, table) or whether multiple categories are shown. Adequate but not thorough.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema already covers the single parameter 'save_path' with a detailed description. The tool description adds no parameter-specific meaning, achieving the baseline for high schema coverage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the resource (Adventurer's Guild eradication goals) and the specific data shown (kills vs target, reward per category). It distinguishes itself from sibling tools, which cover different game aspects.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives like 'quests' or 'daily_briefing'. The agent has no context for selection.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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