Stardew Save MCP
The server provides a read-only interface to your Stardew Valley save file, combining live save data with wiki integration and planning tools to help you play efficiently. Key capabilities include:
Save State Inspection: View farm overview (date, money, players), player stats (skills, XP, professions, tools, backpack), wallet items, and unlocked locations.
Progress Tracking: Check Community Center bundles, museum donations, monster eradication goals, friendships, shipping collection, perfection percentage, golden walnuts, secret notes, and more.
Inventory & Asset Management: Locate any item across backpacks, chests, and machine outputs; calculate net worth; list machines, buildings, and their contents.
Planning & Optimization: Plan crops, sprinklers, keg/jar processing; forecast skill XP and friendship; calculate animal product quality/values; and craft machines with a build planner.
Daily Assistance: Get a morning briefing with luck, weather, birthdays, festivals, quests, and items ready to collect; use gift helper for villager birthdays.
Completion Help: Identify bundles completable now, recipes not yet made, missing fish and museum items, with sourcing guidance.
Wiki Integration: Search the wiki, fetch page text or infoboxes, find item sources, and look up villager schedules.
Mod Detection: Detect modded content and list items not mappable to vanilla references.
The server is designed to answer questions like "What should I do next?" or "Where is my pearl?" using your actual save data.
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Stardew Save MCPhow many kegs to clear my crop backlog?"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
sdv-mcp
This is a read-only MCP server that reads a Stardew Valley save and answers questions about it, and is pulls your most recent save data per-call. I recently got into the game with my wife and noticed I was spending more time reading the Stardew Wiki rather than playing, so I made this to answer the questions I had. It includes 58 tools, and also allows Stardew Wiki search through MediaWiki API. I made this with mainly vanilla in mind, so YMMV with mods.
This MCP is read-only and should not cause any issues, but safety first is always the best approach! Use a save copy first, not an original. Then once you feel comfortable, you can point it at your real save to receive the save-per-night updates.
Example questions that utilize the state of your save, tailoring responses to you depending on the season, day, location, and what you already have:
"What is my best money maker that I should be utilizing?"
"What should I focus on next?"
"Can anything be completed with what I have?"
"Best way to get coal?"
"Give me a priority step-by-step list on completing my fishing bundle."
"Where is the chest that has the pearl I need to gift to Clint?"
"How many sprinklers will I need to water all my Cauliflower seeds I have?"
Requirements
Python 3.10 or newer.
A Stardew Valley save file. The game stores saves at:
Windows:
%APPDATA%\StardewValley\Saves\<FarmName>_<id>\<FarmName>_<id>macOS/Linux:
~/.config/StardewValley/Saves/<FarmName>_<id>/<FarmName>_<id>
Point the server at that save file or its folder (
--save/--save-dir, or theSDV_SAVE_PATH/SDV_SAVE_DIRenv var). The server never searches for saves on its own.One Python dependency — the
mcpSDK (mcp>=1.2.0,<2). Everything else uses the Python standard library (the wiki client is stdliburllib), so there is nothing else to install.uv— only needed for the recommendeduvxinstall method below (it provides theuvxcommand). Install it from docs.astral.sh/uv. Not required if you insteadpip installthe package or run from this folder.
Install it with either:
uvx sdv-mcp(recommended — runs the published package directly, no manual install; requiresuv), orpip install sdv-mcp(the published package), orpip install -r requirements.txtthenpython sdv_mcp_server.py(to run from this folder).
Keep the four modules in the same folder — the server imports the others from its own dir.
Related MCP server: SovietRepublic-MCP
Install into a client
Recommended: uvx
Needs uv, pass a save folder/directory with --save-dir or just --save with the actual save file, which is just the same name as the folder/directory:
--save-dir example on Windows with Claude Desktop and proper JSON escapes:
{
"mcpServers": {
"sdv-mcp": {
"command": "uvx",
"args": [
"sdv-mcp", // use "sdv-mcp@latest" to always pull the latest version
"--save-dir", "C:\\Users\\you\\AppData\\Roaming\\StardewValley\\Saves\\FarmName_437005740"
]
}
}
}uvx pulls the package from PyPI. Pin a version
with sdv-mcp==0.1.0, or install the latest dev build straight from git by adding
"--from", "git+https://github.com/vehemont/sdv-mcp" before "sdv-mcp".
Alternative: run a local checkout
{
"mcpServers": {
"sdv-mcp": {
"command": "python",
"args": [
"/path/to/sdv-mcp/sdv_mcp_server.py",
"--save-dir", "C:/Users/you/AppData/Roaming/StardewValley/Saves/FarmName_123456"
]
}
}
}macOS/Linux use python3; pip install -r requirements.txt first.
Runs on stdio. You must point --save/--save-dir (or the env var) at the save you want; the server reads only that save and never scans your machine for others.
Disabling tools
By default, all tools are enabled. Any tool you consider cheating/unfair can be turned off so the model never sees it. Two knobs, both settable as a CLI arg (wins) or an env var:
Denylist —
--disable-tools a,b,corSDV_DISABLE_TOOLS=a,b,c. Serves everything except those.Allowlist —
--enable-tools a,b,corSDV_ENABLE_TOOLS=a,b,c. Serves only those (disable is applied after).
{
"mcpServers": {
"sdv-mcp": {
"command": "python",
"args": [
"/path/to/sdv-mcp/sdv_mcp_server.py",
"--save-dir", "C:/Users/you/AppData/Roaming/StardewValley/Saves/FarmName_123456",
"--disable-tools", "find_item,missing_museum,perfection"
]
}
}
}Tools (46)
Save state
Tool | What |
| Save freshness: file path, last-modified time, age, in-game date. Every save-backed result also carries a |
| Date, players, shared money, lifetime earnings, deepest mine, version |
| Per-player levels, XP, XP-to-next, professions, spouse, backpack, house ( |
| Rooms done/left, incomplete bundles + exact items needed, Vault status |
| Donations / 95 + next milestone with its actual reward (60 = Rusty Key) |
| Guild eradication goals: kills vs target + reward ( |
| Villager hearts/points + spouse, per player |
| Gifting planner: per-villager gifts today/this week (2/wk cap), status + full gift history (zero-count entries dropped) |
| In-game Stats tab: all counters (steps, shipped, fish caught, geodes, quests...) + per-species monster kills |
| Each player's tools + upgrade tier |
| Keys/special items (Rusty Key, Skull Key, Club Card, ...). 1.5 + 1.6 aware (reads mail flags) |
| Which gated locations/vendors are reachable (Desert + Desert Trader, Sewers/Krobus, Skull Cavern, Casino, Quarry, Greenhouse, Minecarts, Movie Theater, Guild, Ginger Island) + how to unlock the rest |
| Animals, silo hay, fiber, days of feed covered (+ fiber-as-grass-starters) |
| All of the above in one shot |
Inventory + location
Tool | What |
| Backpacks + chests. |
| Held crops grouped fruit/veg/special by the save's own item category |
| Inventory of placed machines (Furnace, Keg, Cask, Seed Maker, Kiln, Tapper, ...) by type with counts + state (ready/working/idle) + a by-location breakdown |
| Farm buildings + per-player farmhouse upgrades: barn/coop tiers, animal capacity vs occupancy, silo/stable/mill/greenhouse/obelisks, cellar & kitchen unlock status |
| Every container: type (Chest/Stone/Big/special), map + tile, color, contents |
| Where is X? Searches backpacks, chests, machine outputs. Map + tile + color |
| Gold + sellable value of everything held (from each item's own price) |
Planning + completion
Tool | What |
| Per-player quest journal + special-orders board (objectives + progress); item quests show requested item, on-hand count, and |
| CC bundles you could finish from what's in your chests right now |
| Incomplete bundles + per missing-item wiki how-to-obtain + unlock-aware |
| Undonated minerals + artifacts, with where they drop |
| Collection tabs (multiplayer-aware, unioned across all farmers): fish caught (count + personal-record size), minerals/artifacts found — each checked against the SHARED farm museum (what the farm still needs). Fish are never donatable; only artifacts + minerals are |
| Cooking recipes known-but-not-made, with ingredients + on-hand count (cookable now). Kitchen access is farm-wide — anyone can cook if ANY house is upgraded (or they hold a Cookout Kit) |
| Cooking/crafting recipes learned-but-not-made (+ how many not yet learned), per player |
| Items shipped by name + qty; distinct count vs the 154 Full-Shipment target |
| Ginger Island walnut progress: found vs 130, unspent, island-unlock + repeatable sources |
| Secret Notes found (1-25) with per-note found/missing flags |
| Every item you've tailored at the sewing machine / Emily's (resolved to names) |
| The 1.6 Raccoon storyline: requests completed, stage, times fed, current-request season |
| Real weighted Perfection %: 11 categories, each with have/total + earned %. 1.6-accurate (Farmer Level = player.Level/25) + per-player co-op breakdown |
| Morning digest: luck, today/tomorrow weather, day-of-week + traveling cart (Fri/Sun), birthdays, festivals, open quests/special orders with |
| Birthdays (from save) + your hearts + loved gifts, flags what you already hold |
| Machines with product ready (name, product, location + tile) + crops ready to harvest |
| Fish catchable now (season/weather/time), |
| Detect mods; list what couldn't map to vanilla (modded ids, unmapped bundle/museum) |
Calculators (save + verified game formulas)
Tool | What |
| Actions to hit a target skill level (farming XP formula) |
| Catches to a target fishing level (difficulty/perfect/treasure/legendary) |
| Kegs/jars to clear the crop backlog in N days + est. gross gold |
| Raw vs wine/juice vs jelly/pickle for a crop (Tiller/Artisan/quality aware) |
| Crops that mature in the window + profit/tile ( |
| Gold/silver/normal/iridium % from farming level + fertilizer + food buff |
| Sprinklers + materials for N tiles, and whether your bars can build them |
| Total materials to craft a set of machines (e.g. '20 Keg, 5 Tapper'), with bars rolled down to ore + coal + furnace-time and resin/syrup to tapper-nights, vs your inventory |
| Days to fill a pond to capacity + roe notes |
| Loved gifts + weeks to a target heart level |
| Iridium/gold/silver produce odds per animal (friendship + mood + prof) |
| Raw (Rancher) vs processed (Artisan) value of milk/egg/wool |
| Food buffs that raise a skill level (Farmer's Lunch +3, Trout Soup +1) |
Wiki verification
Tool | What |
| Search the Stardew Valley Wiki (titles + snippets) |
| A page (or one section) as clean text — to verify facts / pull context. Rough input ( |
| A page's infobox as structured fields (price/season/location). Auto-resolves rough input |
| Every page in a wiki category (e.g. |
| Every way to get an item (drops, shops, trades, gifting) — the wiki lead summary + infobox source. Plan how to get a quest/bundle item. Auto-resolves rough input ( |
| A villager's wiki schedule + your save's date/weather/hearts |
Files
sdv_parser.py— the read-only save parser (ElementTree)sdv_wiki.py— MediaWiki Action API client (api.php; the wiki's rest.php returns empty, so Action API it is), cached + rate-limitedsdv_calc.py— the calculators + reference tablessdv_mcp_server.py— the 58 tools
Known limits
Vanilla + whatever the wiki documents only. Modded content lives on separate wikis.
missing_recipeslists recipes you've learned but not made; recipes not yet learned show only as a count (they aren't in the save).shipping_trackerlists what you've shipped by name — a by-name "still to ship" list isn't modelled (the save only stores what shipped), so its remaining count is approximate vs the 154-item set.quests:completable_nowcovers item delivery/harvest/resource quests (you still hand the item in); monster/fishing/socialize quests report progress counters instead. Special-order objectives resolve their item (e.g. "Juice") and showdue/days_left.days_leftis omitted for untimed quests (billboard/fetch quests have no timer).Item names come from a bundled catalog (
sdv_items.py) generated from the game's unpacked assets, plus a fallback that resolves anything present in your save. Regenerate for a new game version withpython scripts/gen_items.py.Wiki tools need outbound network. The save tools don't.
Maintenance
Resources
Unclaimed servers have limited discoverability.
Looking for Admin?
If you are the server author, to access and configure the admin panel.
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