buildings
View all farm buildings and house upgrades to plan construction, manage animal capacity, and identify unlocked perks like cooking and cellar.
Instructions
Farm buildings and farmhouse upgrades: what's built (barns, coops, silo, stable, mill, greenhouse, obelisks, etc.) with animal-house tier and total animal capacity vs current occupancy, plus each player's house upgrade level (kitchen at 1, cellar at 3). Use this to reason about what to build/upgrade next and whether there's room for more animals or which house perks (cooking, cellar aging) are unlocked.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| save_path | No | Path to a save file OR a save folder (e.g. .../Saves/Farm_123 or .../Saves/Farm_123/Farm_123). Leave empty to use the save configured at server startup (--save/--save-dir or SDV_SAVE_PATH/SDV_SAVE_DIR). The server never auto-discovers saves; one must be configured or passed explicitly. |