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mc_set_entity_glow

Toggle a team-color glow outline on any entity client-side using its ID, making it easy to spot in-world. Works without server authority.

Instructions

Make an entity render with the team-color outline so the user can spot it in-world (or remove the outline). Client-side only — no server authority needed. Pair with mc_nearby_entities to find ids.

Glow may "stick" to a stale id if the entity's chunk unloads; harmless.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
glowYestrue to outline, false to remove.
entityIdYesEntity id from mc_nearby_entities.
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries full burden. It discloses a key side effect: glow may 'stick' to a stale entity ID if its chunk unloads, but states it is harmless. Also clarifies client-side nature.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Every sentence adds value: purpose, usage context, and a harmless side effect. No redundant or wasteful phrasing.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no output schema, the description adequately covers purpose, usage, and side effects for a simple set toggle tool. It could mention return behavior but is not essential.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the schema already documents both parameters. The description adds context for entityId by referencing mc_nearby_entities, but does not provide additional semantic depth beyond the schema descriptions.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool makes an entity render with a team-color outline or removes it. This is distinct from sibling tools like mc_set_block_glow which handle block glows, not entity glows.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description recommends pairing with mc_nearby_entities to find entity IDs and notes that the tool is client-side only with no server authority needed. This provides clear context but does not explicitly exclude alternative usage scenarios.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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