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mc_get_item_texture

Render an item from a player inventory slot as a PNG image, including damage and CustomModelData overrides for accurate resource-pack display.

Instructions

Render the item in the player's inventory slot N as a PNG you can see directly. Honors damage / CustomModelData resource-pack overrides on 1.21.11; falls back to the baked sprite on 1.19. Returns the rendered PNG plus a one-line text caption with dimensions + sprite name.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
slotYesInventory slot index (0-35 main inv, 36-39 armor, 40 offhand).
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden. It discloses version-specific behavior (honors CustomModelData, fallback on older versions) and output format (PNG + caption). It does not cover permissions or side effects, but for a read operation this is acceptable.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, front-loaded with action and output, no unnecessary words. Highly concise.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given only one parameter and no output schema, the description covers version differences, output format, and return content. Complete enough for a simple tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, and the description adds no extra meaning beyond the schema's field description for 'slot'. Baseline 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool renders an item in a specific inventory slot as a PNG, with version-specific behavior. It distinguishes from siblings like mc_get_entity_item_texture and mc_get_item_texture_by_id by focusing on player inventory slot.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit guidance on when to use this tool versus siblings (e.g., mc_get_item_texture_by_id). There is no mention of when not to use it or alternative scenarios.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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