mcdev-mcp
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TDQS
Scored across 31 tools
Each tool has a clearly distinct purpose, from game state snapshots (mc_snapshot) to entity/block details (mc_entity_details, mc_block_details) and texture rendering (mc_get_item_texture variants). Even similar tools like mc_get_item_texture and mc_get_entity_item_texture differ by target. No ambiguity.
All tools follow the consistent pattern 'mc_verb_noun' using snake_case (e.g., mc_block_details, mc_join_server, mc_screenshot). There are no deviations or mixed conventions, making the naming predictable and easy to navigate.
With 31 tools, the set is larger than average, but the server's scope—covering runtime debugging, static analysis, video recording, and connection management—justifies the count. Each tool earns its place, though a few could potentially be merged without loss of clarity.
The toolset covers the core Minecraft development and debugging workflow comprehensively, including player state, entity/block interaction, inventory inspection, item textures, chat history, video capture, class browsing, and version management. Minor gaps exist, such as no direct tool for reading player inventory without scripting, but these are manageable.