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mc_get_entity_item_texture

Render an item carried by another entity as a PNG image. Specify the entity ID and slot (mainhand, offhand, head, chest, legs, or feet) to get the texture.

Instructions

Render an item carried by another entity (slot is "mainhand", "offhand", "head", "chest", "legs", or "feet") as a PNG you can see directly. Pair with mc_nearby_entities to find ids.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
slotYes
entityIdYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations exist, and the description lacks details on failure modes (e.g., missing entity, empty slot), side effects, or authentication needs. It only states the output is a viewable PNG.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is one sentence plus a short recommendation, using minimal words. It is front-loaded with the core purpose and slot enumeration.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema exists, yet the description omits return structure (e.g., URL or data format). It does not mention error handling or prerequisites, leaving gaps for an agent.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema coverage is 0%, so the description must compensate. It explains the slot enum values but does not clarify the entityId parameter beyond suggesting a source (nearby_entities). More details on entityId source would improve.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses specific verbs and nouns: 'Render an item carried by another entity' and enumerates slot options. It distinguishes from sibling tools like mc_get_item_texture by focusing on entity-attached items.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It advises pairing with mc_nearby_entities to find entity IDs, indicating typical usage. However, it does not explicitly state when to avoid this tool or contrast with other rendering tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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