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mc_nearby_blocks

Retrieves nearby block-entities like signs, chests, and banners within a configurable radius, excluding plain terrain blocks. Useful for debugging and inspection.

Instructions

Get nearby block-entities (signs, chests, banners, beacons, hoppers, furnaces, skulls, etc.) — the blocks worth browsing for debugging. Plain terrain (dirt, stone) is intentionally excluded.

Returns x, y, z, blockId (e.g. "minecraft:oak_sign"), type (Mojang class name), and distance for each. Use mc_block_details to drill in.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
limitNoMax entries returned. Default 100.
rangeNoSearch radius in blocks. Default 16.
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, description carries full burden. Discloses exclusion of plain terrain, return fields, and that it is for debugging. Does not mention read-only nature or performance, but covers key behavioral aspects.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two concise paragraphs: first states purpose and exclusion, second details return fields and suggests follow-up tool. No fluff, well-structured.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Despite no output schema, description explains all returned fields (x,y,z, blockId, type, distance). Mentions sibling tool for deeper investigation. Complete for a simple query tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with descriptions for both parameters. The tool description adds no additional meaning beyond what the schema already provides, so baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Clear verb 'Get nearby' with specific resource 'block-entities', lists examples (signs, chests, etc.), and explicitly states plain terrain is excluded. Distinguishes from sibling mc_nearby_entities by focusing on blocks versus entities.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

States use for debugging and points to mc_block_details for details. Implicitly excludes plain terrain but does not explicitly contrast with mc_nearby_entities or provide when-not-to-use guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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