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Glama

rupa_adegan_node

Destructive

Add, update, or delete 3D scene nodes, configuring geometry, materials, roles, and physics for staging and verification.

Instructions

Tambah, ubah, atau hapus node. jenis boleh aset (memakai GLB terdaftar) atau bentuk dasar — bentuk dasar ada supaya lantai dan latar tidak menuntut satu GLB sendiri.

peran menentukan apakah node ikut dinilai skalanya: properti = benda di panggung (dinilai), latar = lantai/dinding/langit (dikecualikan), pandu = grid/sumbu/penanda. Lantai 40 m di adegan bermedian 1,7 m BUKAN kesalahan skala, dan membedakannya lewat peran lebih jujur daripada melonggarkan ambang sampai lantai lolos.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
idNoWajib untuk ubah/hapus; kosong saat tambah = dibuatkan.
aksiNotambah
asetNoKunci aset terdaftar; wajib kalau jenis = aset.
namaNo
jenisNo
logamNo
peranNo
putarNoDerajat, XYZ.
ruangNoNama ruang kerja; tiap ruang punya adegan.blend sendiri.utama
skalaNo
warnaNo
beningNoTransmisi kaca 0..1.
pancarNo
posisiNo
tampakNo
tembusNoKebalikan opasitas sederhana.
ukuranNoUntuk bentuk dasar; tidak berlaku pada aset.
bayanganNo
kekasaranNo
fisika_hapusNoBuang fisika dari node ini.
fisika_jenisNoJenis badan. Kosongkan kalau node ini tidak ikut fisika.
fisika_massaNokg. Sebutkan massa ATAU kerapatan, jangan keduanya - Rapier menerima keduanya dan diam-diam mengabaikan salah satunya.
fisika_titikNoWAJIB untuk bentuk `cembung`: larik datar [x,y,z,...] dari rupa_proksi. Maksimum 4096 titik (12288 angka) - convexHull Rapier rusak diam-diam di atas ~8.000 titik dan mengembalikan collider bervolume NOL.
fisika_bentukNoBentuk collider. DINYATAKAN, bukan diturunkan dari bentuk visualnya: collider yang mengikuti mesh persis adalah trimesh, dan trimesh tidak bisa dinamis di mesin fisika web mana pun.
fisika_pantulNoRestitusi 0..1.
fisika_ukuranNoUkuran collider kalau berbeda dari ukuran visualnya.
fisika_gesekanNo
fisika_kendaliNoNode ini dikendalikan pemain (WASD + lompat).
fisika_kerapatanNokg/m3.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.6.2

TDQS

B3.3/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare destructiveHint=true, and the description's 'hapus' aligns with that. The description adds context about the role system and scaling rationale, but does not disclose additional behavioral traits such as side effects, overwriting behavior, or whether deletion is permanent. It goes slightly beyond annotations but not substantially.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise, consisting of three short sentences, with the core action front-loaded. It avoids redundancy and is efficiently written, though it could be slightly more structured with bullet points, but it remains appropriately sized for the scope of the tool.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 29 parameters and no output schema, the description is far from complete. It does not explain the interplay between 'aksi' and required parameters (e.g., which fields are needed for add vs. update vs. delete), nor does it clarify return values or side effects. The heavy reliance on schema descriptions for parameters, combined with a minimal narrative, leaves significant gaps for an agent to safely invoke the tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With schema description coverage at 55%, the description compensates partially by explaining the semantics of 'jenis' and 'peran' (asset vs. basic shapes, and role-based scaling exclusion). It does not elaborate on many other parameters (e.g., fisika_* or transform fields), leaving gaps. The added context is helpful but not comprehensive enough to fully compensate for the moderate coverage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a clear verb and resource: 'Tambah, ubah, atau hapus node' (add, change, or delete a node). It further explains the concepts of 'jenis' and 'peran', giving specific semantics. However, it does not explicitly differentiate from sibling tools like rupa_adegan_aset or rupa_adegan_cahaya, so it lacks explicit sibling contrast.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides context on when to use certain parameter values (e.g., why basic shapes exist, how 'peran' affects scaling evaluation) but does not give explicit guidance on when to use this tool versus alternative sibling tools. It implies usage through the node management context but lacks explicit exclusions or alternatives.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.